![]() Though I do think SMW had better individual level design, SMB3's world were pretty damn memorable World 4 had giant enemies and bricks and pipes making you feel tiny in comparison, World 5 was literally separated into two parts with the ground and sky portion, World 7 was a maze of pipes that both in the overworld and levels and then suddenly in World 8 were jumping on tanks. I remember fondly in World 2 I was screwing around with the hammer and then suddenly I opened that secret path to the warp whistle.you could probably guess my reaction. However, you only need two whistles to get to World 8.I have many good memories of SMB3 or to be specific SMBA3 for the gba, it was the second Mario platformer I finished at the time, the second was the original Mario Brothers. Behind the block is a wandering Hammer Bros (Fire Bros. Once you have it, go near the rock in the upper-right corner of the map and use the Hammer. You need to get a Hammer by defeating one of the Hammer Bros. The third warp whistle is on the World 2 overworld. Note: This completes the fortress, but doesn't remove its door on the map. Run to the right and then press up to enter a hidden door with a chest with the warp whistle in it. You'll land on a hidden ledge above the wall. At the end of the first area, instead of going through the door, stomp the dry bones then run from the far right side to the edge to build up speed so you can fly. ![]() You need the Raccoon Leaf to get this one. The second warp whistle is in World 1 Fortress. Be aware that you need to hurry as this effect does wear off. The first warp whistle is gotten in stage 1-3 by hopping on the white block, then pressing down for several seconds to drop into the background, then running all the way to the end of the stage. There are 3 Warp Whistles in Super Mario Bros.
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